VLA embeddings for experience retrieval, robot in-context learning, and task-local evolution.
I am a final-year Ph.D. student in Computer Science at the Institute for Interdisciplinary Information Sciences (IIIS), Tsinghua University, advised by Prof. Li Yi.
I am currently a Research Intern at NVIDIA Research, where I work on Physical Agents and Physical RSI, mentored by Dr. Han Cai, with guidance from Prof. Song Han. Previously, I was a Researcher at Memories.ai, focusing on efficient video MLLMs, and a Research Intern with the Spatial Intelligence Group at Microsoft Research Asia, where I studied human–object interaction.
My research centers on Physical Agents and Physical RSI: building embodied systems that learn from physical experience, adapt in context, and continually improve both their task-execution capabilities and the mechanisms by which they learn.
These directions build on nine representative first-authored papers spanning 4D world understanding and egocentric human–object interaction (HOI4D, CVPR 2022; LeaF, ICCV 2023; PhysReaction, ACM MM 2024 Oral), multimodal representation learning (TupleInfoNCE, ICCV 2021; CrossVideo, ICRA 2024; OmniRetriever, EMNLP 2026 Oral), and efficient multimodal and long-context intelligence (MAP, CVPR 2025; MARC, ICLR 2026; ST-Think, WACV 2026).
VLA embeddings for experience retrieval, robot in-context learning, and task-local evolution.
Self-evolving physical language for video world model curation, training, and generation.
* denotes equal contribution, ^ denotes corresponding author.